The publisher Ampersand published Los videojuegos como cultura: identidad y experiencia en el mundo actual, by Daniel Muriel and Garry Crawford, in the Comunicación & Lenguajes collection.

The book analyses video game culture as a central dimension of contemporary culture and proposes understanding video games not only as entertainment, but also as a way of thinking about broader social issues such as work, education, power, empathy, identity and experience in the modern world.

Reference: Muriel, D. and Crawford, G. (2023). Los videojuegos como cultura: identidad y experiencia en el mundo actual. Buenos Aires: Ampersand.