There is a new review of Video Games As Culture. Considering the Role and Importance of Video Games in Contemporary Society, published on First Person Scholar by Ignasi Meda-Calvet.

Video Games as Culture encapsulates in only 194 pages something missing in the field of game studies for too long: the importance of video games as social and cultural objects.

Video Games As Culture: Considering the Role and Importance of Video Games in Contemporary Society is a book for everyone: players (or gamers) and non-players, parents, scholars, teachers, students, etc. I would especially recommend this book to all those people who, to this day, still think that video games are just an entertainment technology. By reading it, they would find out that video games are actually a massively spread medium that allows us to contemplate and reflect upon important issues that are part of our social and cultural lives such as identity formation, technological interactivity, social power and control, gamification in everyday spaces, and digitalization in societies, to name just a few.