Daniel Muriel

PhD in Sociology, Ludic Dilettante

Video Games as Culture

– More information soon – 

Video Games as Culture

January 2014-present
Directorate of Social Sciences, University of Salford, Salford, Greater Manchester (United Kingdom); Department of Sociology 2, University of the Basque Country (Spain)

Funded by Basque Government, Postdoctoral Programme

Summary:
Drawing on new and original empirical data, including interviews with gamers, as well as key representatives of the video game industry, media, and the fields of education and arts, my research provides a consideration of how video games and their culture can help us understand agency, power, everyday life, identity, and the processes of subjectification in contemporary society. But it also provides an important lens for understanding, from a sociological point of view, video games as experience, culture, and sociotechnical assemblages.

Associated to this research project is the upcoming book Video games as Culture. Considering the Role and Importance of Video Games in Contemporary Society, which will be published by Routledge. I’m writing it with Garry Crawford, Sociology professor (and author, among other works, of Video Gamers and Consuming Sport) with whom I’ve been collaborating at the University of Salford in Manchester during the last two years.

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