My article ‘The Secret of Mokey Island as a Postmodern Artefact‘ [In Spanish] is now available on Presura’s website. It was originally published in 2015 on Presura, issue 12. Here’s an excerpt from the introduction:

‘Hi! My name is Guybrush Threepwood, and I want to be a pirate!’. That is how the protagonist introduces himself at the beginning of Ron Gilbert’s graphic adventure The Secret of Monkey Island (LucasArts, 1990). It is full declaration of intent that contains shades of meaning beyond the obvious, like many of the situations the player will encounter throughout the game. (…) The Secret of Monkey Island was a milestone in the golden age of graphic adventures, when these were the hegemonic genre of video games. It is, without a doubt, a piece of work that dwells in the social imaginary of several video gamers, past and new. (…) Monkey Island’s social and cultural importance as a postmodern artefact that helped to define the video game as a cultural product is unquestionable.