An excerpt of chapter 5 (‘Video Games beyond Escapism: Empathy and Identification’) of our book Video Games as Culture was published on Gamasutra.

We think this excerpt may be useful to game developers in order to understand some of the key elements that make video games windows that enable the player to access other experiences and realities. Video games are seen then as mediation devices that allow players to experience situations that they have not had or would not have otherwise.

Video Games as Culture
Video Games As Culture